My second project using the Packed engine was released today:
MagickA
It’s another tower defense game made in a week of work, under the contract with Packed. All the graphics and level design were made independently by myself. Though the Packed engine has many limitations (well, it is still in beta), I’m actually enjoying making these little games. The next games, though, will be released on a longer interval.
Well you see, five courses, one seminar and two jobs (Star Relic is a JOB!) are very demanding. Once everything gets settled again, I’ll start working on a new Tower Defense game (hopefully with a newer version of the engine with supports campaigns) and push towards a Star Relic beta (oh my).
Talking about Star Relic…
I got the habit of finishing one Star Relic task a day. “I got three projects to hand in by tomorrow? I don’t care, I have to finish this!”. Without putting some pressure I’d end up finishing the beta by 2012 instead of in a month. The game looks great so far, and I wish I could show what the game looks like and how it sounds, but it is early to do so. The work consists mostly of a few, yet major, programming tasks, since all the graphics, sounds and voices are already done (weeks ago).
I assure you that by the next update, Star Relic will be very close to its beta. I aim to December the 15, but you can never be sure with all these university assignments following you in each move.
Hello,
My name is Shay Davidson. I’m 25, a third year student of BSc Computer Science at Tel-Aviv University and, well, I am Indigon. Time to get personal, I assume. I decided to move away from the “formal information” format, and transform the website into something closer to a blog. I have many things to say and share regarding my work, my games, and development. Along with the “getting personal” format, I also have updated the website with the Other Projects‘ section, which shows several games I developed which are not Indigon-related.
Lots of work flowing in the last weeks: A contract with Packed.com (already one game out and the second on its way), Star Relic, and two other projects I have been brewing up.
Star Relic is nicely coming along, although I am beyond my deadline by months. That’s what happens when you keep iterating over and over again without working with a decent specification document. Well, I HAD one, but 3 months into development I decided to abandon all the progress in order to transform the game completely. Add the fact that computer science studies take a lot of your time, and you get a finished game approximately one year after Nautilus…
Nevertheless, I expect to release a beta version of the game by the end of December, which will contain everything besides the campaigns. Overall, February seems like a realistic date for release. Hopefully.
Expect to see more updates about all my games (a lot more actually, rememeber, “getting personal”…) in the upcoming weeks. Meanwhile, you can enjoy my games published on the site.
I have signed a contract with Packed.com to develop tower defense games for their brand new engine. Give a go to my first game developed using the engine: Star Command, and expect to see a few more games using the Packed Engine in the near future.
In addition, I am very excited as Star Relic is approaching beta stage. Currently, if everything works according to plan, the game will be out in the beginning of January.