Home > Game News, Indigon's Blog > The Curse of Scipio

The Curse of Scipio

November 23rd, 2009 Leave a comment Go to comments

My second project using the Packed engine was released today:

MagickA

It’s another tower defense game made in a week of work, under the contract with Packed. All the graphics and level design were made independently by myself. Though the Packed engine has many limitations (well, it is still in beta), I’m actually enjoying making these little games. The next games, though, will be released on a longer interval.

Well you see, five courses, one seminar and two jobs (Star Relic is a JOB!) are very demanding. Once everything gets settled again, I’ll start working on a new Tower Defense game (hopefully with a newer version of the engine with supports campaigns) and push towards a Star Relic beta (oh my).

Talking about Star Relic…

I got the habit of finishing one Star Relic task a day. “I got three projects to hand in by tomorrow? I don’t care, I have to finish this!”. Without putting some pressure I’d end up finishing the beta by 2012 instead of in a month. The game looks great so far, and I wish I could show what the game looks like and how it sounds, but it is early to do so. The work consists mostly of a few, yet major, programming tasks, since all the graphics, sounds and voices are already done (weeks ago).

I assure you that by the next update, Star Relic will be very close to its beta. I aim to December the 15, but you can never be sure with all these university assignments following you in each move.

  1. No comments yet.
  1. No trackbacks yet.