The Three Projects
It has been a while.
I’m covered by work on my company’s game, university projects and my own new game. The game I’m working on at Imba Games will be released next month, I’ll post about it for sure. It’s my last semester in university (!) and one of the courses requires to build a game and implement some AI into it. As the only game developer in the course, I started working on a game even before the project was announced. I experimented with an small engine for board games which allows to change rules easily, and after a few hours of drawing I received the early version of…
PETRI
The game is made along with two fellow students. Now that the game is ready our main goal is to create impressive AI and develop the game furthermore. We wonder whether we should write the game’s logic and AI in Java in order to use multi-threading, the obstacle of Flash getting dumb under deep recursions, and the fact that Java is faster than Flash by many ways. On the other hand, there’s the option to use chunking (a method to split recursion into smaller ‘chunks’) which will make this project more challenging and fun. Eventually this will be handed as a university project so you will only be able to find it here and not commercialized in the web.
As for my own project, I started really working on one only last week. I had many ideas since of what I want to develop since Star Relic, most of them are big and demanding project I have always wanted to produce. Last month I decided that I should focus on smaller scale projects due to the current lack of time and resources (three concurrent projects are enough, no?). And thus, I started working on the third game under the Indigon label:
More information in the future to come.
And for the end – good news: Star Relic is nominated this year for the first Israeli Game Awards under the independent games category. The winners will be announced on November 9th.

