They Are Coming…
Finally.
I accepted a bid on Star Relic after a month it was on FlashGameLicense.com (FGL). The game will be sponsored by FlashRelax and will be online next week.
The fact is I am a bit disappointed, since I am about to receive a small amount of payment for it compared to the time it was under development. As I claimed in previous posts – development without a definite idea in mind is a disaster. Star Relic was modified and patched with ideas and mechanics throughout the development. While people who play it are enjoying the orbit mechanics, many others claim the game is too difficult to understand.
“Flash strategy games are usually not commercially profitable because of their learning curve”. (King.com, conversation on the FGL chat).Doh. This is true. But when I look back, this is not actually a problem for me. I have started developing games not only because of the potential profit, but because I enjoy playing games, thinking of new ideas, implementing them, and sharing them to the world.
“Gamers think they can be good game designers. Most of the time it’s completely wrong”. (Ofir Katz, colleague).Oh well. There is still much to learn and improve. :)
On the other hand, Star Relic was not in vain. After showing the game shortly on a monthly meeting of Israeli game developers, I was recruited for a new studio called Imba Games. Obviously, I cannot speak of the nature of the games I am developing there at the moment.