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<channel>
	<title>Indigon Flash Studio</title>
	<atom:link href="http://www.indigonflash.com/feed" rel="self" type="application/rss+xml" />
	<link>http://www.indigonflash.com</link>
	<description></description>
	<lastBuildDate>Thu, 24 Jun 2010 00:03:51 +0000</lastBuildDate>
	<language>en</language>
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		<title>Mithras and Friends</title>
		<link>http://www.indigonflash.com/excellent/butt/mithras-and-friends</link>
		<comments>http://www.indigonflash.com/excellent/butt/mithras-and-friends#comments</comments>
		<pubDate>Thu, 24 Jun 2010 00:03:51 +0000</pubDate>
		<dc:creator>Indigon</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.indigonflash.com/?p=540</guid>
		<description><![CDATA[Exam periods are the best periods for a game developer such as I. Stochastic was developed over a week in my 2008 exam period. Nautilus was developed over a month in the 2009 exam period, and Star Relic received a major in development in that summer&#8217;s  period. I have found that the biggest motivation boost to study something not particularly interesting [...]]]></description>
			<content:encoded><![CDATA[<p>Exam periods are the best periods for a game developer such as I. <a href="http://www.indigonflash.com/other-projects/stochastic" target="_self">Stochastic</a> was developed over a week in my 2008 exam period. <a href="http://www.indigonflash.com/our-games/stochastic" target="_self">Nautilus</a> was developed over a month in the 2009 exam period, and <a href="http://www.indigonflash.com/our-games/star-relic">Star Relic</a> received a major in development in that summer&#8217;s  period. I have found that the biggest motivation boost to study something not particularly interesting is to do something you really like in breaks &#8211; in my case, developing games of course. This is not always a good choice, since I find myself developing games 10 hours a day and studying only 2.</p>
<p>Anyway, this exam period started 2 weeks ago, and I already find myself spending more time at work and developing my own ideas. I know some of you are eager to know what I&#8217;m brewing next. No, it&#8217;s not Star Relic 2 as some asked, but rather a tribute to my favorite game of all times. If you&#8217;re curious, either: find out what is that game OR find a clue I left somewhere in the site ^_-.</p>
<p>When this exam period is over, I&#8217;ll try to update the blog more frequently. Those of you who are interested in my new projects &#8211; stay tuned.</p>
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		<title>The baby grew up&#8230;</title>
		<link>http://www.indigonflash.com/excellent/butt/the-baby-has-grown</link>
		<comments>http://www.indigonflash.com/excellent/butt/the-baby-has-grown#comments</comments>
		<pubDate>Sun, 30 May 2010 19:05:00 +0000</pubDate>
		<dc:creator>Indigon</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[star-relic]]></category>

		<guid isPermaLink="false">http://www.indigonflash.com/?p=525</guid>
		<description><![CDATA[Update: Star Relic was also featured on Rock Paper Shotgun this week! Take a look. Star Relic has been published by now only on a few sites but is already quite successful. With 120k players so far, a NewGrounds&#8217; Daily 5th prize, and an awesome 4.3/5.0 review in JayIsGame I cannot complain. And that is [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Update: </strong>Star Relic was also featured on Rock Paper Shotgun this week! <a href="http://www.rockpapershotgun.com/2010/05/31/hex-wing-fighters-star-relic/" target="_blank">Take a look</a>.</p>
<p>Star Relic has been published by now only on a few sites but is already quite successful. With 120k players so far, <a href="http://www.newgrounds.com/portal/view/536904" target="_blank">a NewGrounds&#8217; Daily 5th prize</a>, and an awesome <a href="http://jayisgames.com/archives/2010/05/star_relic.php" target="_blank">4.3/5.0 review in JayIsGame</a> I cannot complain. And that is not all! I already have fans! I <em>never</em> had fans! Players wanting to create RPGs based on the lore of the game,  a few more non-exclusive licenses sold to sponsors, and&#8230; take a <em>look</em> at this:</p>
<p style="text-align: center;"><em><span style="color: #808080;">&#8220;Just wanted to drop you a line to say thanks for such a great flash game, developers like yourselves keep the gaming community fresh and fun.&#8221;</span></em></p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.indigonflash.com/images/crazy.jpg" alt="That took a while..." /></p>
<p style="text-align: center;">(<strong>Holy.</strong>)</p>
<p style="text-align: left;">I decided the best approach to handle this is to start building a small community around Indigon. I always believed communities are the core of small/indie games. It&#8217;s time I shall nurture one. There is nothing like a small group of loyal fans who track every update about your future projects and try to document the small text of the Klosian Nebula star systems&#8230; Thus, the<a href="http://www.indigonflash.com/forums/" target="_blank"> AMAZING INDIGON&#8217;S FLASH STUDIO FORUMS</a><strong> </strong>were formed. Currently they look like a shoe-box, but in the future they will be fully integrated into the blog.</p>
<p style="text-align: left;">Now that they are set up and I told you a little about the success of Star Relic, some plans for the upcoming two weeks: I am planning to continue the distribution of Star Relic to the many-many Flash portals across the web, hopefully getting more than one million views by the end of June. Work on my new <em>mega-secret</em> game currently called <strong>Unannounced Project </strong>(creative) has begun, but now consists only of writing a design document (I am not going to repeat the mistake of Star Relic again&#8230;).</p>
<p style="text-align: center;"><em>The factions of Star Relic in their full glory </em></p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.indigonflash.com/images/races.jpg" alt="Credits goes to the beloved Elena Ceretti" /></p>
<p style="text-align: center;"><em>Soon in a table-top RPG? O_o</em></p>
<p style="text-align: left;">To conclude, I decided to share some early Star Relic graphics, from the time I had a completely different idea in mind. If you don&#8217;t know, Star Relic was originally an arcade/simulation game, where the player controlled a fully upgraded star ship in the Klosian Nebula, fighting Sodinar scum and warping to various adventures. While I adore this concept, I didn&#8217;t feel ready enough to develop something in that scale back then. And now? Who knows what the<em> future</em> holds for Indigon Flash Studio <img src='http://www.indigonflash.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ?</p>
<p style="text-align: left;">Enjoy, and don&#8217;t forget to visit the <a href="http://www.indigonflash.com/forums/">forums</a>!</p>
<p><img class="aligncenter" src="http://www.indigonflash.com/images/earlyShips.jpg" alt="Might be used in the future thought ;)" /></p>
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		<title>Star Relic Released!</title>
		<link>http://www.indigonflash.com/excellent/butt/star-relic-released</link>
		<comments>http://www.indigonflash.com/excellent/butt/star-relic-released#comments</comments>
		<pubDate>Sun, 16 May 2010 15:48:19 +0000</pubDate>
		<dc:creator>Indigon</dc:creator>
				<category><![CDATA[Game News]]></category>

		<guid isPermaLink="false">http://www.indigonflash.com/?p=485</guid>
		<description><![CDATA[Warp Gate Online! Star Relic is now out to the public! You can play it on the sponsor&#8217;s website here. The game will be distributed to more websites in the upcoming weeks. What a relief. After a year in development (and a few vacations in between), it&#8217;s finally out. Now&#8230; Now it is time to start [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><em><span style="color: #3366ff;">Warp Gate Online!</span></em></p>
<p style="text-align: left;"><img class="aligncenter" src="http://www.indigonflash.com/games/logo.jpg" alt="" /><br />
Star Relic is now out to the public! You can play it on the sponsor&#8217;s website <a href="http://www.allfreegames.eu/free-online-games-play-Star+Relic-13957.html">here</a>. The game will be distributed to more websites in the upcoming weeks.</p>
<p style="text-align: left;">What a relief. After a year in development (and a few vacations in between), it&#8217;s finally out. Now&#8230; Now it is time to start working on another game.</p>
<p style="text-align: left;">Enjoy the game!</p>
<p style="text-align: left;">
<p style="text-align: center;"><a href="http://www.newgrounds.com/portal/view/536904">Play Star Relic</a></p>
]]></content:encoded>
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		<title>They Are Coming&#8230;</title>
		<link>http://www.indigonflash.com/excellent/butt/they-are-coming</link>
		<comments>http://www.indigonflash.com/excellent/butt/they-are-coming#comments</comments>
		<pubDate>Thu, 13 May 2010 09:18:59 +0000</pubDate>
		<dc:creator>Indigon</dc:creator>
				<category><![CDATA[Game News]]></category>

		<guid isPermaLink="false">http://www.indigonflash.com/?p=458</guid>
		<description><![CDATA[Finally. I accepted a bid on Star Relic after a month it was on FlashGameLicense.com (FGL). The game will be sponsored by FlashRelax and will be online next week. The fact is I am a bit disappointed, since I am about to receive a small amount of payment for it compared to the time it was [...]]]></description>
			<content:encoded><![CDATA[<p>Finally.</p>
<p>I accepted a bid on Star Relic after a month it was on <a href="FlashGameLicense.com">FlashGameLicense.com</a> (FGL). The game will be sponsored by <a href="http://www.flashrelax.com/">FlashRelax</a> and will be online next week.</p>
<p>The fact is I am a bit disappointed, since I am about to receive a small amount of payment for it compared to the time it was under development. As I claimed in previous posts &#8211; development without a definite idea in mind is a disaster. Star Relic was modified and patched with ideas and mechanics throughout the development. While people who play it are enjoying the orbit mechanics, many others claim the game is too difficult to understand.</p>
<address><span style="color: #ff0000;">&#8220;Flash strategy games are usually not commercially profitable because of their learning curve&#8221;.</span></address>
<address style="padding-left: 30px;"><strong><span style="color: #000000;">(</span><em><span style="color: #000000;">King.com, conversation on the FGL chat</span></em><span style="color: #000000;">).</span></strong></address>
<address style="padding-left: 30px;"><strong><span style="color: #000000;"><br />
</span></strong></address>
<address style="padding-left: 30px;"></address>
<address style="padding-left: 30px;"></address>
<p>Doh. This is true. But when I look back, this is not actually a problem for me. I have started developing games not only because of the potential profit, but because I enjoy playing games, thinking of new ideas, implementing them, and sharing them to the world.</p>
<address><span style="color: #ff0000;">&#8220;Gamers think they can be good game designers. Most of the time it&#8217;s completely wrong&#8221;.</span></address>
<address style="padding-left: 30px;"><span style="color: #888888;"><strong><span style="color: #000000;">(</span><em><span style="color: #000000;">Ofir Katz, colleague</span></em><span style="color: #000000;">).</span></strong></span></address>
<address style="padding-left: 30px;"><span style="color: #888888;"><span style="color: #000000; font-style: normal;"><br />
</span></span></address>
<p>Oh well. There is still much to learn and improve. <img src='http://www.indigonflash.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>On the other hand, Star Relic was not in vain. After showing the game shortly on a monthly meeting of Israeli game developers, I was recruited for a new studio called <strong>Imba Games</strong>. Obviously, I cannot speak of the nature of the games I am developing there at the moment.</p>
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		<title>Indigon Hacked Studio &#8211; Update</title>
		<link>http://www.indigonflash.com/excellent/butt/indigon-hacked-studio-update</link>
		<comments>http://www.indigonflash.com/excellent/butt/indigon-hacked-studio-update#comments</comments>
		<pubDate>Tue, 06 Apr 2010 15:38:30 +0000</pubDate>
		<dc:creator>Indigon</dc:creator>
				<category><![CDATA[Indigon's Blog]]></category>
		<category><![CDATA[hack]]></category>

		<guid isPermaLink="false">http://www.indigonflash.com/?p=428</guid>
		<description><![CDATA[So what basically happened&#8230; AdAware by Lavasoft is a great software. Found 200 Trojans in one of the computers in the house. One of them was probably used as a key-logger. I logged from that PC to my e-mail a month ago, and this is probably where all the mess started. The hacker got into [...]]]></description>
			<content:encoded><![CDATA[<p>So what basically happened&#8230;</p>
<p>AdAware by Lavasoft is a great software. Found 200 Trojans in one of the computers in the house. One of them was probably used as a key-logger. I logged from that PC to my e-mail a month ago, and this is probably where all the mess started. The hacker got into my mail, changed my password so I couldn&#8217;t get in, and reseted the passwords for my Pay-Pal, Amazon and Newgrounds (?!) account. When he saw my Pay-Pal account was empty, he probably gave up and decided to mess up indigonflash.com. A few pages were damaged (previous posts with images and the Star Relic page), and I lost all the images appearing in the blog posts.</p>
<p>Now that this is solved, it is time to return to normal: Work on Star Relic is getting pretty well, and I intend to publish a not-complete version on FGL in two weeks. A few people are running tests on the current version, testing the AI and checking for various bugs.</p>
<p>More updates soon.</p>
]]></content:encoded>
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		<title>IndigonFlash Hacked</title>
		<link>http://www.indigonflash.com/excellent/butt/indigonflash-hacked</link>
		<comments>http://www.indigonflash.com/excellent/butt/indigonflash-hacked#comments</comments>
		<pubDate>Fri, 02 Apr 2010 19:51:32 +0000</pubDate>
		<dc:creator>Indigon</dc:creator>
				<category><![CDATA[Indigon's Blog]]></category>
		<category><![CDATA[hack]]></category>

		<guid isPermaLink="false">http://www.indigonflash.com/?p=422</guid>
		<description><![CDATA[My site was hacked (including my e-mail, my amazon account, my pay-pal account (!) and various other things). I removed some of the old posts for now (instead of editing the damage which should take a while). The site should be back to normal within a few days. Terribly sorry if someone had to watch [...]]]></description>
			<content:encoded><![CDATA[<p>My site was hacked (including my e-mail, my amazon account, my pay-pal account (!) and various other things). </p>
<p>I removed some of the old posts for now (instead of editing the damage which should take a while). The site should be back to normal within a few days.</p>
<p>Terribly sorry if someone had to watch the images that were put here.<br />
Shay.</p>
]]></content:encoded>
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		<title>Star Relic Beta</title>
		<link>http://www.indigonflash.com/excellent/butt/star-relic-beta</link>
		<comments>http://www.indigonflash.com/excellent/butt/star-relic-beta#comments</comments>
		<pubDate>Mon, 11 Jan 2010 14:19:27 +0000</pubDate>
		<dc:creator>Indigon</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[star-relic]]></category>

		<guid isPermaLink="false">http://www.indigonflash.com/?p=405</guid>
		<description><![CDATA[I released the Star Relic beta for a few testers today. The game mechanics are fully operational (besides a few minor bugs), and now the focus goes to the campaigns and character customization. So far, it seems I&#8217;ll manage to finish the game completely by the end of the deadline (end of January).]]></description>
			<content:encoded><![CDATA[<p>I released the Star Relic beta for a few testers today. The game mechanics are fully operational (besides a few minor bugs), and now the focus goes to the campaigns and character customization. So far, it seems I&#8217;ll manage to finish the game completely by the end of the deadline (end of January).</p>
]]></content:encoded>
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		<title>The Curious Incident of the Pasta in the Night-time</title>
		<link>http://www.indigonflash.com/excellent/butt/basta</link>
		<comments>http://www.indigonflash.com/excellent/butt/basta#comments</comments>
		<pubDate>Sun, 20 Dec 2009 15:02:33 +0000</pubDate>
		<dc:creator>Indigon</dc:creator>
				<category><![CDATA[Indigon's Blog]]></category>
		<category><![CDATA[lore]]></category>
		<category><![CDATA[sol]]></category>
		<category><![CDATA[star-relic]]></category>
		<category><![CDATA[tpow]]></category>

		<guid isPermaLink="false">http://www.indigonflash.com/?p=389</guid>
		<description><![CDATA[It was too soft. Damnit! I have a problem (unrelated to my bad cooking skills). Well, actually, three problems: I am a bad programmer, I am impulsive, and I have no time. Why am I a bad programmer? Obviously! I study at TAU (I blame scipio). Actually, I don&#8217;t think I am, but I am [...]]]></description>
			<content:encoded><![CDATA[<p>It was too soft. <em>Damnit!</em></p>
<p><strong>I have a problem </strong>(unrelated to my bad cooking skills). Well, actually, three problems: I am a bad programmer, I am impulsive, and I have no time.</p>
<p><strong>Why am I a bad programmer? </strong>Obviously! I study at TAU (I blame scipio).</p>
<p>Actually, I don&#8217;t think I am, but <strong>I am</strong> a bad designer. Did you know Star Relic was originally an arcade shooter back in March?  I even wrote a full design document. Three months into development, I discarded it all.</p>
<p><strong>Why am I impulsive?</strong> Well, I discarded three months work because I had a better idea in mind, and also because I didn&#8217;t really understand why am I making <em>another</em> arcade game. Nautilus was an experiment rather than something I really wanted to do. Doing another one of these would not be enjoying on the long run. So I gave up. Thus, <em>High Orbit</em> was born, which later acquired the name of the dead &#8220;arcade&#8221; Star Relic. Development since then has been progressing very nicely, until&#8230;</p>
<p><strong>Why don&#8217;t I have time?</strong> Six courses at TAU + maintaining a relationship across Europe + being silly and not thinking of all design problems I&#8217;d have with Star Relic.</p>
<p>So yes. Star Relic is moving slowly since I don&#8217;t have time to fix all the design bugs. In addition, each time I fix something, I yell to the heavens and spam my girlfriend&#8217;s mailbox: &#8220;AMORE! I FINALLY FIXED THAT STUPID BUG!&#8221;. Ten minutes later, I find out that the Klosian Phaser unit warps in outside of the visible game board. The code looks like a complete mess now, and I think I broke every Object Oriented programming principle in the rulebook&#8230;</p>
<div style="text-align: left;">Working only fifteen minutes a day on the game doesn&#8217;t really contributes as well.</div>
<div>
<p>Not only that &#8211; Instead of focusing on a single project, my mind drifts, and I keep planning future projects (thanks to many boring lectures).</p>
<p style="text-align: center;">Yet&#8230; NOT ALL IS LOST (the pasta is though).</p>
<p><strong>So what now? </strong>Well, the upcoming weeks are actually going to be more relaxed. I <span style="text-decoration: underline;"><strong><em>will</em></strong></span> finish Star Relic by the end of January. Yes. Totally finished. Including the campaign. No more empty promises! BASTA!</p>
<div style="text-align: center;">Doubt it ^_-</div>
</div>
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		<title>The Curse of Scipio</title>
		<link>http://www.indigonflash.com/excellent/butt/magic</link>
		<comments>http://www.indigonflash.com/excellent/butt/magic#comments</comments>
		<pubDate>Mon, 23 Nov 2009 13:30:00 +0000</pubDate>
		<dc:creator>Indigon</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Indigon's Blog]]></category>
		<category><![CDATA[packed]]></category>
		<category><![CDATA[star-relic]]></category>

		<guid isPermaLink="false">http://www.indigonflash.com/?p=373</guid>
		<description><![CDATA[My second project using the Packed engine was released today: MagickA It&#8217;s another tower defense game made in a week of work, under the contract with Packed. All the graphics and level design were made independently by myself. Though the Packed engine has many limitations (well, it is still in beta), I&#8217;m actually enjoying making [...]]]></description>
			<content:encoded><![CDATA[<p>My second project using the <a href="http://packed.com" target="_blank">Packed</a> engine was released today:</p>
<p style="text-align: center;"><strong><a href="http://packed.com/games/magicka" target="_blank">MagickA</a></strong></p>
<p style="text-align: left;">It&#8217;s another tower defense game made in a week of work, under the contract with Packed. All the graphics and level design were made independently by myself. Though the Packed engine has many limitations (well, it is still in beta), I&#8217;m actually enjoying making these little games. The next games, though, will be released on a longer interval.</p>
<p style="text-align: left;">Well you see, five courses, one seminar and two jobs (Star Relic is a JOB!) are very demanding. Once everything gets settled again, I&#8217;ll start working on a new Tower Defense game (hopefully with a newer version of the engine with supports campaigns) and push towards a Star Relic beta (oh my).</p>
<p style="text-align: left;">Talking about Star Relic&#8230;</p>
<p style="text-align: left;">I got the habit of finishing one Star Relic task a day. <em>&#8220;I got three projects to hand in by tomorrow? I don&#8217;t care, I have to finish this!&#8221;</em>. Without putting some pressure I&#8217;d end up finishing the beta by 2012 instead of in a month. The game looks great so far, and I wish I could show what the game looks like and how it sounds, but it is early to do so. The work consists mostly of a few, yet major, programming tasks, since all the graphics, sounds and voices are already done (weeks ago).</p>
<p style="text-align: left;">I assure you that by the next update, Star Relic will be very close to its beta.  I aim to December the 15, but you can never be sure with all these university assignments following you in each move.</p>
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		<title>Hello</title>
		<link>http://www.indigonflash.com/excellent/butt/hello</link>
		<comments>http://www.indigonflash.com/excellent/butt/hello#comments</comments>
		<pubDate>Sat, 14 Nov 2009 12:28:19 +0000</pubDate>
		<dc:creator>Indigon</dc:creator>
				<category><![CDATA[General News]]></category>
		<category><![CDATA[Indigon's Blog]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[lore]]></category>
		<category><![CDATA[magicka]]></category>
		<category><![CDATA[packed]]></category>
		<category><![CDATA[sol]]></category>
		<category><![CDATA[star-command]]></category>
		<category><![CDATA[star-relic]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.indigonflash.com/?p=361</guid>
		<description><![CDATA[Hello, My name is Shay Davidson. I&#8217;m 25, a third year student of BSc Computer Science at Tel-Aviv University and, well, I am Indigon. Time to get personal, I assume. I decided to move away from the “formal information” format, and transform the website into something closer to a blog. I have many things to [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Hello,</strong></p>
<p>My name is Shay Davidson. I&#8217;m 25, a third year student of BSc Computer Science at Tel-Aviv University and, well, <strong>I am<em> Indigon</em></strong>. Time to get personal, I assume. I decided to move away from the “formal information” format, and transform the website into something closer to a blog. I have many things to say and share regarding my work, my games, and development. Along with the &#8220;getting personal&#8221; format, I also have updated the website with the <a href="http://www.indigonflash.com/?page_id=292">Other Projects</a>&#8216; section, which shows several games I developed which are not Indigon-related.</p>
<p>Lots of work flowing in the last weeks: <a href="http://www.indigonflash.com/?page_id=305" target="_blank">A contract with Packed.com</a> (already one game out and the second on its way), <a href="http://www.indigonflash.com/?page_id=128" target="_blank">Star Relic</a>, and two other projects I have been brewing up.</p>
<p>Star Relic is nicely coming along, although I am beyond my deadline by months. That&#8217;s what happens when you keep iterating over and over again without working with a decent specification document. Well, I HAD one, but 3 months into development I decided to abandon all the progress in order to transform the game completely. Add the fact that computer science studies take a lot of your time, and you get a finished game approximately one year after <a href="http://www.indigonflash.com/?page_id=73" target="_self">Nautilus</a>&#8230;</p>
<p>Nevertheless, I expect to release a beta version of the game by the end of December, which will contain everything besides the campaigns. Overall, February seems like a realistic date for release. Hopefully.</p>
<p>Expect to see more updates about all my games (a lot more actually, rememeber, &#8220;getting personal&#8221;&#8230;) in the upcoming weeks. Meanwhile, you can enjoy my games published on the site.</p>
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