Turpentine

Turpentine is a time-based puzzle game developed under only 10 hours during Global Game Jam 2011. The GGJ2011 that year required that the teams make a game based on the theme of Extinction. After hours of discussion, the team I was in thought of the idea of extincting colors and this is how Turpentine was born. The game was developed by myself, Shira Levy (programming), Lior Goldberg (graphics and music) and Benny Sitbon (idea, and well, entrainment :P).

You can play the game here, or watch the game’s page in the GGJ2011 website. Note that highscores are disabled at the moment.